![]() If you’re going to sneak into Tay and poke about, you’d need a similar excuse not to encounter its many inhabitants. However, as a bit of bonus content, supposing the player were to return to Tay a second time before releasing Catherine (after doing this, of course, IIRC, she rips up most of Gehn’s office’s linking books and sabotages most of the other transport, so returning to Tay would, I think, become impossible) and find a boat moored at the cave-mouth pier this time around… The big difficulty is that, when visiting other populated areas of Riven, the lookout towers always lock the place down and so it’s plausibly deserted. It surely isn’t an option to leave out the beautiful capture, imprisonment and release sequence when Keta comes to your cell and leaves you a linking book and Catherine’s notes. Would you add these objects into realRiven, and if so – why or why not? Are there better examples of content that could be added first?Īdd your thoughts in the comments - we do take your opinions seriously.įollowing the original narrative, I don’t think the player can be allowed to wander Tay on the first visit there. ![]() We are interested to hear what you think. Could these objects be reworked back into the game? Perhaps they could! These things are not in the original game, but were clearly intended to be at one stage. The book press, an object that was removed at the last minute due to playtesting issues, and a hidden corridor to nowhere that seems to have been cut late in development. We’ve always maintained that we will not consider any additions to Riven until the original game has been re-created in its entirety, and we still stand by that. When realMyst was released, fans were surprised to discover Rime, a whole new age to explore which expanded the story and helped it dovetail into the sequel. The number of these requests that we receive is not surprising, as the Myst series has set a precedent for bonus content. The ability to explore the Moiety village on Tay is one of the most popular recommendations.
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